//----------------------------------------------------------------------------//

/*
 * Copyright (c) 2009 Sony Pictures Imageworks Inc
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the
 * distribution.  Neither the name of Sony Pictures Imageworks nor the
 * names of its contributors may be used to endorse or promote
 * products derived from this software without specific prior written
 * permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE
 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

//----------------------------------------------------------------------------//

#ifndef _INCLUDED_Field3D_gpu_BufferDump_H_
#define _INCLUDED_Field3D_gpu_BufferDump_H_

#include "Field3D/gpu/Traits.h"
#include "Field3D/gpu/NameOf.h"

#include "Field3D/gpu/ns.h"

FIELD3D_GPU_NAMESPACE_OPEN

//----------------------------------------------------------------------------//
// forward declaration
template <typename InputIterator_T, typename OutputIterator_T>
OutputIterator_T copy(InputIterator_T first,
                      InputIterator_T last,
                      OutputIterator_T result);

//----------------------------------------------------------------------------//
//! dump a host buffer
template <typename Data_T>
void dumpBuffer(const std::vector<Data_T>& b)
{
  std::cout << "type: " << nameOf<Data_T>() << "\n";
  typename std::vector<Data_T>::const_iterator i(b.begin()), e(b.end());
  for(; i != e; ++i){
    std::cout << *i << " ";
  }
  std::cout << std::endl;
}

//----------------------------------------------------------------------------//
//! dump a device buffer
template <typename Buffer>
void dumpBuffer(const Buffer& device_buffer)
{
  std::vector<typename Buffer::value_type> host_buffer(device_buffer.size());

  // device->host
  Field3D::Gpu::copy(device_buffer.begin(),
                     device_buffer.end(),
                     host_buffer.begin());

  dumpBuffer(host_buffer);
}

FIELD3D_GPU_NAMESPACE_HEADER_CLOSE

#endif // Include guard
